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You mentioned it. I have to replay it. Such is the law.

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It's so good.

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The same issue seems to exist around slavery. Historical slaves have been given a voice for political reasons. Real-live child slaves, working in cocoa plantations today, get swept under the rug at every opportunity.

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Huh. In those sorts of games, I tend to do two runs. In the first I'll go maximally evil / conqueror type, and then on the second I'll crank up the difficulty settings and try to embody my real-world ethical principals. I absolutely would not rob an NPC, even if I thought the game's systems would let me get away with it if I did it sneakily, because NOT exploiting that kind of quirk in the system is part of "hard mode" for me.

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